Choosing your skills

Choose a useful first skill, understand what locks later ranks, and plan toward a class that suits the way you play.

Choosing your skills

Choose a useful first skill, understand what locks later ranks, and plan toward a class that suits the way you play.

Give your next point a job

You have started earning experience and leveling up. Now decide what you want your next skill point to help you do: use a different weapon, prepare useful supplies, or develop toward a class.

Start with something you can put to use. You do not need to plan your entire character before learning your first skill.

Open Skills and inspect a rune

Open Skills from the game menu. On a phone, open the menu first, then choose Skills. Select a skill’s rune to see its ranks, effects, requirements, and point cost.

Before choosing Unlock, check three things:

  1. What does the next rank give me? Read that rank’s effects rather than only the skill’s overall description.
  2. Can I use it with my current setup? A weapon skill needs the relevant equipment; a crafting unlock still needs the recipe’s materials.
  3. What does it cost or require? Check available points, prerequisites, and any level or unlock requirement.

Learning a skill does not automatically supply the weapon or crafted item it lets you use.

Match an early skill to your plans

Here are a few early skills worth inspecting, depending on what you want to try:

  • Archery: look here if you want to use a Crossbow or Longbow. Plan how you will obtain the weapon as well as learning the skill.
  • Martial Arts: inspect this if you want to explore unarmed combat or martial arts equipment. Read the conditions carefully, especially how equipped armor affects unarmed defense.
  • Forging: a useful direction if you want to craft metal weapons and a shield, and work with equipment repairs. Check the particular recipe before gathering materials.
  • Alchemy: inspect this if you want to make healing supplies. Its first rank unlocks Vitality Draught and Mending Resin crafting; you still need the ingredients.
  • Discipline: consider this if you like preparing between fights. It builds a combat bonus through chopping trees or time spent unaggressive, and that bonus is spent down through aggression.

These are starting directions, not a required build. Choose a skill whose next rank supports an activity you actually want to do, then try that activity before spreading points across several unrelated plans.

Understand why something is locked

Available points are the points you can spend now. Spent points are the points you have already invested. Higher skill tiers use spent-point requirements, so simply saving points does not open every later tier.

A locked skill or rank can also require:

  • A particular character level.
  • A prerequisite skill at a specified rank.
  • A special unlock, such as a dungeon reward or another listed source.
  • Enough available points to pay for the next rank.

Read the requirement shown in the skill details. If a skill offers Unlock via Dungeon, inspect that information before planning a trip. Having spare points alone does not satisfy a special unlock.

Where classes fit in

Classes are a specialization you develop alongside ordinary skills. Open Show all classes to browse them and inspect their rank effects before choosing one.

You can have one learned player class at a time. Class ranks have spent-point milestones, and a class can also require a character level and prerequisite skills. Meeting a milestone does not remove the other requirements or pay the rank’s point cost.

For example, Artificer is a crafting-focused class with Golem abilities, and it requires Discipline. If that direction interests you, inspect Artificer’s requirements and rank path first, then build toward them through skills you can use along the way.

After learning a class, check which class is marked Active. Browse the later ranks too: the first rank is only the beginning of its progression. Use the class details in Skills for this decision; the wiki’s existing class-name mapping is only a naming reference.

Learn a rank, then use it

When the requirements are met, choose Unlock and check that the learned rank and your available points update.

Then put the change to work. Equip the relevant weapon, inspect an unlocked crafting recipe, or try the action the skill describes. Passive effects and usable abilities work differently, so read any equipment conditions, targeting rules, or cooldowns.

If you want to change direction later, inspect the Reset all skills option and its confirmation before using it. It resets your learned skills as a whole, so treat it as rebuilding your choices rather than swapping just one point.

Your next milestone

Before moving on, aim to have one learned skill you understand, a way to use it, and a clear next requirement to work toward. You can keep browsing classes without committing to one immediately.

Continue to Improving your equipment to put those choices to work: compare your gear, review an upgrade, and learn your repair options. You can also return to the guide overview.