Reference library
Reference and design notes for Fractara — creatures, combat numbers, and world systems.
Reference library
Reference and design notes for Fractara — creatures, combat numbers, and world systems.
Items and crafting
Creatures and combat
What lives in the overworld, what it does to you, and what the world is planning to throw at you next.
Class Name Mapping
ReferenceFractara classes beside their Parallel Kingdom counterparts.
Creatures
LiveEvery overworld creature, with health and damage you can set to your own level, armour and the tier you are facing — plus reach, pack size and how long each one stays dead.
PvE Damage Table
LiveWhich armour turns aside which attack. The full matchup matrix — seven creature attack families against seven defences, and what each pairing costs you.
Weapon Damage Table
LiveThe other side of the swing — what every weapon does to every armour another Claimant can wear, and what actually scales your damage out in the world.
Weapon × Mob Table
Next releaseThe next combat release: every weapon against every mob, one matchup per cell.
World Bosses
DesignMeet Vaelthar, the Rift-Crowned — the first realm-scale boss — and follow the encounter from settled direction through to something you can fight.
Reading reference status
Every page carries a status. Live means the numbers match what the servers are running as you read them. Next release means the game code is finished but has not reached the servers yet. Design means the page describes something that has been decided but not built — worth reading, not worth planning a route around.
Where a page gives you a number, that number comes out of the game itself rather than an estimate. Fractara is still being tuned, so live values do move; when they do, these pages move with them.