---
title: Reference library
description: Reference and design notes for Fractara — creatures, combat numbers, and world systems.
---

## Items and crafting

<ul className="card-grid">
  <li>
    <a className="card card-featured" href="/world/items-and-materials/">
      <h3>Items &amp; materials</h3>
      <div className="card-copy">Search items with documented acquisition sources, view its artwork, and follow ingredients, recipes, and creature drops.</div>
      <span className="badge badge-live">Item catalog</span>
    </a>
  </li>
</ul>

## Creatures and combat

<div className="prose">
  What lives in the overworld, what it does to you, and what the world is
  planning to throw at you next.
</div>

<ul className="card-grid">
  <li>
    <a className="card" href="/classes/">
      <h3>Class Name Mapping</h3>
      <div className="card-copy">
        Fractara classes beside their Parallel Kingdom counterparts.
      </div>
      <span className="badge badge-live">Reference</span>
    </a>
  </li>
  <li>
    <a className="card card-featured" href="/world/creatures/">
      <h3>Creatures</h3>
      <div className="card-copy">
        Every overworld creature, with health and damage you can set to your own
        level, armour and the tier you are facing — plus reach, pack size and
        how long each one stays dead.
      </div>
      <span className="badge badge-live">Live</span>
    </a>
  </li>
  <li>
    <a className="card" href="/world/damage-table/">
      <h3>PvE Damage Table</h3>
      <div className="card-copy">
        Which armour turns aside which attack. The full matchup matrix — seven
        creature attack families against seven defences, and what each pairing
        costs you.
      </div>
      <span className="badge badge-live">Live</span>
    </a>
  </li>
  <li>
    <a className="card" href="/world/weapons/">
      <h3>Weapon Damage Table</h3>
      <div className="card-copy">
        The other side of the swing — what every weapon does to every armour
        another Claimant can wear, and what actually scales your damage out in
        the world.
      </div>
      <span className="badge badge-live">Live</span>
    </a>
  </li>
  <li>
    <a className="card card-featured" href="/world/weapon-mob-table/">
      <h3>Weapon × Mob Table</h3>
      <div className="card-copy">
        The next combat release: every weapon against every mob, one matchup
        per cell.
      </div>
      <span className="badge badge-proposal">Next release</span>
    </a>
  </li>
  <li>
    <a className="card" href="/world/world-bosses/">
      <h3>World Bosses</h3>
      <div className="card-copy">
        Meet Vaelthar, the Rift-Crowned — the first realm-scale boss — and follow
        the encounter from settled direction through to something you can fight.
      </div>
      <span className="badge badge-proposal">Design</span>
    </a>
  </li>
</ul>

## Reading reference status

<div className="prose">
  Every page carries a status. <strong>Live</strong> means the numbers match
  what the servers are running as you read them. <strong>Next release</strong>
  means the game code is finished but has not reached the servers yet.
  <strong>Design</strong> means the page describes something that has been
  decided but not built — worth reading, not worth planning a route around.

Where a page gives you a number, that number comes out of the game itself
rather than an estimate. Fractara is still being tuned, so live values do move;
when they do, these pages move with them.

</div>
