---
title: PvE Damage Table
description: What every creature attack family does to every armour in Fractara — the full 0.75× / 1.00× / 1.25× matchup matrix, and which creatures swing which way.
---

<div className="prose">
  Armour in Fractara is not a single number that goes up. Each piece is built
  against a particular kind of violence, and the same breastplate that shrugs
  off an axe will let a knife straight through. This is the whole table.
</div>

<div className="prose">
  Search a creature by name to see only the row it swings on, or switch to
  Armour and search a piece to see everything that comes at it.
</div>

<DamageMatrix />

## How to use it

<div className="callout">
  <div className="callout-title">You wear your best piece, automatically</div>
  <p>
    You do not have to guess which item is protecting you. Every defensive piece
    you have equipped — body armour, shield, boots and gloves included — is
    checked against each incoming attack, and the one that leaves you taking the
    least damage is the one that counts. Boots and gloves read as
    <strong> Leather</strong>, so a Breastplate worn with leather boots quietly
    covers both of those columns at once.
  </p>
</div>

<div className="prose">
  <p>
    That makes mixing deliberate. A heavy chest against Axes and Spears, light
    accessories against Knives, a shield in the offhand against archers — the
    game will pick whichever of them is best in the moment, so the answer is
    rarely one perfect set. It is a spread that has no glaring hole in it.
  </p>
  <p>
    The two Dragon pieces are the sharpest example of that. Dragon Scalemail is
    the only thing in the game that blunts a Blade, and it is also the only thing
    that a Spear goes through faster than usual. A Dragon Shield reverses that
    exactly: superb against Spears and Knives, actively worse than nothing
    special against a sword.
  </p>
</div>

## Wearing nothing is a decision

<div className="prose">
  Going unarmoured is a real column, and in five of the seven rows it is the
  worst one on the board. Claws, Blades, Axes, Bows and Staves all hit an
  unarmoured Claimant a quarter harder than they hit anyone in a tunic. Only
  Spears and Knives — the precise ones, built to find a gap — treat bare skin
  the same as cloth.
</div>

## Where the multipliers land

<div className="prose">
  This matchup is one multiplier inside the full hit calculation, applied before
  your defence divides the result. It stacks with tier, with the level gap
  between you and the creature, and with your defence rating — so a 25% swing
  here is a 25% swing on the number that eventually lands, not a 25% swing on
  your whole survivability. The rest of that arithmetic, and the health and
  damage of every creature, is on the <a href="/world/creatures/">Creatures</a>
  page.
</div>

<div className="callout callout-rift">
  <div className="callout-title">Live, and still being tuned</div>
  <p>
    These matchups are what the servers run today. The wider combat curve they
    feed into is openly provisional and being calibrated against real play, so
    expect the numbers around this table to move even while the table itself
    holds still.
  </p>
</div>
