Weapon Damage Table

The same matchup table read from behind the swing: what every weapon does to every armour another Claimant can be wearing — and why, against creatures, the weapon in your hand matters far less than its level.

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Weapon Damage Table

What every weapon in Fractara does against another Claimant's armour and against each creature — both authoritative matchup tables plus the weapon-level curve.

There are two answers to “which weapon hits hardest”. Against another Claimant, the weapon is matched to their armour. Against a creature, the weapon is matched to that creature’s row in the archived raw-damage table. Both tables are on this page.

Read this before the table

The first matrix governs Claimant against Claimant. It is not the creature table. If you are choosing a weapon for the wild, skip to weapon against creature.

Search a weapon by name to see only the row it swings on, or switch to Armour and search a piece to see every weapon that can come at it.

Every weapon against every defence an opponent can be wearing. Select a row or a column to hold it in place; the reading below follows.
Weapon
1.25×+25%1.00×standard0.75×−25%0.75×−25%0.75×−25%0.75×−25%0.75×−25%
1.00×standard1.00×standard0.75×−25%1.25×+25%1.00×standard1.00×standard0.75×−25%
1.25×+25%1.00×standard1.00×standard1.00×standard0.75×−25%1.00×standard1.25×+25%
1.00×standard1.00×standard1.00×standard0.75×−25%1.25×+25%1.00×standard0.75×−25%
1.25×+25%1.00×standard1.00×standard0.75×−25%1.00×standard1.00×standard1.00×standard
1.25×+25%1.00×standard1.00×standard1.00×standard0.75×−25%1.00×standard1.00×standard
1.25×+25%1.00×standard1.00×standard0.75×−25%1.00×standard1.00×standard1.00×standard
1.25×+25%1.00×standard1.00×standard1.00×standard1.00×standard0.75×−25%1.00×standard
1.25×+25%1.00×standard1.00×standard1.00×standard1.00×standard1.00×standard0.75×−25%
1.00×standard1.25×+25%0.75×−25%1.00×standard1.00×standard1.00×standard1.00×standard

Nothing selected. Pick a weapon to see what it bites through, or an armour to see what opens it up.

  • 1.25× — your hit lands harderA quarter more damage. Their armour is the wrong shape for this weapon.
  • 1.00× — standardFull damage, no bonus. Most pairings sit here.
  • 0.75× — they shrug it offA quarter less. Their armour is built for exactly this.

Reading it from your side

These are the same numbers as the PvE Damage Table, turned around. There, green meant your armour was holding. Here it means their armour is not: a 1.25× cell is a quarter more damage landing, and a 0.75× cell is your weapon skidding off something built for it.

Three pairs of weapons share a row because the game treats them as the same kind of violence. A Mace swings as an Axe. Crossbow and Shuriken are one line. Longbow and Blowdart are another. Picking between them is a question of reach and rhythm, never of matchup.

What the table is actually saying

Most of the grid is neutral, and that is the point — the matrix is a small number of sharp exceptions rather than a spread of gentle preferences. Seven of the ten rows hit an unarmoured opponent a quarter harder, and the three that do not are the ones built to find a gap: a Spear, a Dagger and a Sling treat bare skin exactly the same as they treat armour.

The Dragon pieces are where the exceptions cluster. A Dragon Shield turns a Spear, a Dagger and a Crossbow bolt — and then lets a plain Iron Sword through a quarter faster than an ordinary shield would. It is the only offhand in the game that a swordsman would rather see. Dragon Scalemail inverts it exactly: the one armour that blunts a Sword and a Staff, and the one a Spear finds easier than anything else on the board.

Against a Breastplate, weight loses. Bare Hands, Spear, Axe and Gauntlet all give up a quarter of their bite; only the Dagger gains, because a Breastplate has nothing to offer against a blade looking for a seam.

Fists are a real option, briefly

Bare Hands hit an unarmoured opponent harder than any weapon does, and lose a quarter against every single piece of armour in the game — the only row on the board with no neutral cells at all except cloth. Training Martial Arts does not move you to a different row; it raises the level of the unarmed attack itself, so the shape of the matchup stays exactly as it is while the number in front of it grows.

Weapon against creature

Weapon type is part of PvE damage. The archived full matrix gives a Dagger 9.0 raw against a Crawler and an Axe 3.0; against a Frost Jotunn it gives the Dagger 5.5 and the Axe 7.8. Fractara scales every cell by one shared calibration factor so the established Iron Sword-versus-Wolf baseline stays put, then applies weapon level, level gap and tier.

The full weapon × creature table

This matrix previews the next combat release. Every creature has its own row and every weapon has its own column. Weapons that share a combat profile still show separately, even when their numbers match. Each cell below is the rounded hit at equal level 10 against a Normal creature.

Next-release matrixAll 13 weapons × 72 mobs

Tap any mob name to open its focused weapon view.

Every current weapon against every current mob. Cells show the rounded basic hit from an equal-level 10 weapon against a level 10 Normal mob, before skills, infusions, and other effects.
Mob72 current mobs
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
8standard7standard9strong9strong9strong6weak8strong6standard4standard3weak3weak4standard8strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
5weak10strong5standard5standard5standard8standard5weak6strong4standard2weak2weak4standard4strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
9standard9standard11strong11strong11strong9standard11strong9standard11strong11strong11strong11strong9standard
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
5weak10strong5standard5standard5standard8standard5weak6strong4standard2weak2weak4standard4strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
4standard5standard7strong7strong7strong2weak4weak4weak1weak1weak1weak1weak1strong
4weak5standard4weak4weak4weak10strong6strong4weak4standard4standard4standard4standard4standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
4standard5standard7strong7strong7strong2weak4weak4weak1weak1weak1weak1weak1strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
6weak7standard6standard6standard6standard9strong7strong6standard1weak1weak1weak1weak1strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
5weak10strong5standard5standard5standard8standard5weak6strong4standard2weak2weak4standard4strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
5weak10strong5standard5standard5standard8standard5weak6strong4standard2weak2weak4standard4strong
6weak7standard6standard6standard6standard9strong7strong6standard1weak1weak1weak1weak1strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
4standard5standard7strong7strong7strong2weak4weak4weak1weak1weak1weak1weak1strong
7standard7standard10strong10strong10strong4weak6standard8strong3weak4standard4standard3weak4strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
6weak7standard6standard6standard6standard9strong7strong6standard1weak1weak1weak1weak1strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
6weak7standard6standard6standard6standard9strong7strong6standard1weak1weak1weak1weak1strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
7standard7standard10strong10strong10strong4weak6standard8strong3weak4standard4standard3weak4strong
7standard7standard10strong10strong10strong4weak6standard8strong3weak4standard4standard3weak4strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
6standard7strong3weak3weak3weak5standard6standard7strong1weak1weak1weak1weak1strong
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
7standard7standard10strong10strong10strong4weak6standard8strong3weak4standard4standard3weak4strong
3standard4standard3weak3weak3weak9strong5standard6strong6strong2weak2weak6strong4standard
6standard7standard8strong8strong8strong4weak7strong6standard1weak3standard3standard1weak4strong
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
4standard5standard7strong7strong7strong2weak4weak4weak1weak1weak1weak1weak1strong
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
9standard9standard11strong11strong11strong9standard11strong9standard11strong11strong11strong11strong9standard
6weak7standard9strong9strong9strong6weak7strong4weak1weak1weak1weak1weak3strong
9strong7standard8standard8standard8standard5weak8strong6standard6strong2weak2weak6strong5standard
9strong7standard8standard8standard8standard6weak8strong8strong3weak5standard5standard3weak5strong
5weak10strong5standard5standard5standard8standard5weak6strong4standard2weak2weak4standard4strong
7standard7standard10strong10strong10strong4weak6standard8strong3weak4standard4standard3weak4strong

Pick a mob or weapon column to hold it in place. The full table covers all13 current weapons and 72 current mobs.

  • Strong against this mobOne of the highest raw values for this mob.
  • Middle of the rowA valid matchup, but not the strongest or weakest weapon.
  • Weak against this mobOne of the lowest raw values for this mob.
Weapon level scales the matchup

A level 1 weapon lands at 0.55×. A fully upgraded one lands at 4.20×. That is a little over a sevenfold spread applied to the weapon-versus-creature cell. Weapons cap at level 25, or 26 with a gem set in them.

At equal level 10 against a Normal creature, the live resolver rounds a Dagger to 9 against a Crawler and 5 against a Jotunn; an Axe lands for 3 and 8 respectively. Set the weapon, its level, and what you are hunting below.

Set the hunt

Creature tier

A level 10 Iron Sword hits a level 10 Normal Crawler for3 and a Jotunn for 9.

Weapon type and creature both matter. Damage uses the archived raw matrix, scaled to keep Iron Sword versus Wolf on Fractara's established baseline.
CrawlerAggressive · pk_full_1135619
Frost BatAggressive · pk_full_1135619
GoblinAggressive · pk_full_059567
Goblin ArcherAggressive · pk_full_059567
ImpAggressive · pk_full_1135619
SilkwingPassive · pk_full_1135619
Giant CrabTerritorial · pk_full_069637
Phase SkittererHarasser · pk_full_1366311
BoarTerritorial · pk_full_1267012
Igniscale SalamanderAggressive · pk_full_0757014
WolfAggressive · pk_full_059708
BasiliskAggressive · pk_full_1267713
ElkPassive · pk_full_059779
GyrontTerritorial · pk_full_0698410
JotunnAggressive · pk_full_0598410
NautiloidAggressive · pk_full_0698410
Shard-HulkPassive · pk_full_0698410

The level gap is counted twice, which is worth knowing before you carry an old weapon into new country. The gap between your weapon’s level and the creature’s level feeds a second multiplier on top of the curve, worth up to ±10% per level and clamped between half damage and double. An underlevelled weapon is not merely weaker — it is weaker twice over, and against something fifteen levels above it that penalty is already at the floor.

Attack rating beyond what your gear already supplies adds to this as well, at 3% per point. And an unarmed attack with no Martial Arts behind it sits permanently at level 1 — which is to say at 0.55×, the bottom of the curve, forever.

Where this sits in the hit

The creature cell is applied inside the same calculation as everything else here: calibrated raw damage, weapon level, the level gap, then the creature’s tier and any visible damage reduction it carries. The other half of the arithmetic — what creatures hit you for, and how much health they have — is on the Creatures page.

Live, and still being tuned

The exact rows come from the archived Raw Damage Matrix Full. Carnivore Lily, which has no target column there, remains an explicitly labelled ordinal extension from the archived hunting recommendations. The weapon power curve around the table remains provisional.